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	<title>Comments on: Announcing pbjAS &#8211; An ActionScript 3.0 Pixel Bender Shader Library</title>
	<atom:link href="http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/</link>
	<description>Rich Internet Applications &#124; Flex &#124; Adobe AIR &#124; Java &#124; Open Source &#124; Linux &#124; Enterprise Software &#124; Cloud</description>
	<lastBuildDate>Wed, 10 Mar 2010 05:25:22 +0000</lastBuildDate>
	
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		<title>By: Smart-Page.net &#187; Blog Archive &#187; SmartReLight - relighting with Pixel Bender</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-158324</link>
		<dc:creator>Smart-Page.net &#187; Blog Archive &#187; SmartReLight - relighting with Pixel Bender</dc:creator>
		<pubDate>Wed, 06 Jan 2010 19:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-158324</guid>
		<description>[...] out the hell of a chap Nicolas Canasse already took care of that matter. There is also already an AS3 port by James [...]</description>
		<content:encoded><![CDATA[<p>[...] out the hell of a chap Nicolas Canasse already took care of that matter. There is also already an AS3 port by James [...]</p>
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		<title>By: James Ward</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-158238</link>
		<dc:creator>James Ward</dc:creator>
		<pubDate>Thu, 10 Dec 2009 21:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-158238</guid>
		<description>Hi lvdeluxe,

I haven&#039;t tested the TFloat4x4 at all.  So it&#039;s possible that it&#039;s broken.  I&#039;ll try to create a unit test for it first.  Once we can verify that TFloat4x4 works at all then we can see how to make it do the matrix multiply.

Sorry this stuff is not very well tested.  I didn&#039;t think anyone was using it - but I&#039;m glad to see that you are!

Feel free to email me so we can correspond more easily: jaward at adobe dot com

-James</description>
		<content:encoded><![CDATA[<p>Hi lvdeluxe,</p>
<p>I haven&#8217;t tested the TFloat4&#215;4 at all.  So it&#8217;s possible that it&#8217;s broken.  I&#8217;ll try to create a unit test for it first.  Once we can verify that TFloat4&#215;4 works at all then we can see how to make it do the matrix multiply.</p>
<p>Sorry this stuff is not very well tested.  I didn&#8217;t think anyone was using it &#8211; but I&#8217;m glad to see that you are!</p>
<p>Feel free to email me so we can correspond more easily: jaward at adobe dot com</p>
<p>-James</p>
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		<title>By: lvdeluxe</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-158237</link>
		<dc:creator>lvdeluxe</dc:creator>
		<pubDate>Thu, 10 Dec 2009 21:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-158237</guid>
		<description>Hi James,

Im trying to use your library for matrix calculations but I cant get any result for now (2 days i&#039;m playing with it...)

Basically, i&#039;d like to multiply 2 matrices but as PBJAS output cannot be a TFloat4x4, i cannot get the result directly.

So I thought using  a TFloat4x4 as src1 and TFloat4x4 as src2, then manipulating their values and putting them in a Float4 would do the job but, obviously it doesn&#039;t...

Here are my parameters :

new PBJParam(&quot;_OutCoord&quot;, new Parameter(PBJType.TFloat2, false, new RFloat(0, [PBJChannel.R,PBJChannel.G]))),
new PBJParam(&quot;src1&quot;, new Parameter(PBJType.TFloat4x4, false, new RFloat(1))),
new PBJParam(&quot;src2&quot;, new Parameter(PBJType.TFloat4x4, false, new RFloat(5))),
new PBJParam(&quot;output&quot;, new Parameter(PBJType.TFloat4, true, new RFloat(9, [PBJChannel.R,PBJChannel.G,PBJChannel.B,PBJChannel.A])))

src1 and src2 width and height are 1 (with 16 values for each)
output has a width of 4 because i want to make it a matrix after the pbjas calculations (TFloat4 * 4 = 16 values for my 4X4 matrix)

But every opcode i tried with these values is crashing the player, for ex:

new OpSampleLinear(new RFloat(9,[PBJChannel.R,PBJChannel.G,PBJChannel.B,PBJChannel.A]),new RFloat(0,[PBJChannel.R, PBJChannel.G]), 1)

Here I was expecting to get the values of the first row of src1 in my output but the player crashes without a warning....there is something i dont understand here but no idea what it can be

Could you please give me a tip on how to use 4X4 matrices with your lib ?

Thanks in advance and congrats for this awesome tool, i had some incredible performance improvments with it, i&#039;ll let you know when i&#039;ll finish a project working with pbjas</description>
		<content:encoded><![CDATA[<p>Hi James,</p>
<p>Im trying to use your library for matrix calculations but I cant get any result for now (2 days i&#8217;m playing with it&#8230;)</p>
<p>Basically, i&#8217;d like to multiply 2 matrices but as PBJAS output cannot be a TFloat4&#215;4, i cannot get the result directly.</p>
<p>So I thought using  a TFloat4&#215;4 as src1 and TFloat4&#215;4 as src2, then manipulating their values and putting them in a Float4 would do the job but, obviously it doesn&#8217;t&#8230;</p>
<p>Here are my parameters :</p>
<p>new PBJParam(&#8220;_OutCoord&#8221;, new Parameter(PBJType.TFloat2, false, new RFloat(0, [PBJChannel.R,PBJChannel.G]))),<br />
new PBJParam(&#8220;src1&#8243;, new Parameter(PBJType.TFloat4&#215;4, false, new RFloat(1))),<br />
new PBJParam(&#8220;src2&#8243;, new Parameter(PBJType.TFloat4&#215;4, false, new RFloat(5))),<br />
new PBJParam(&#8220;output&#8221;, new Parameter(PBJType.TFloat4, true, new RFloat(9, [PBJChannel.R,PBJChannel.G,PBJChannel.B,PBJChannel.A])))</p>
<p>src1 and src2 width and height are 1 (with 16 values for each)<br />
output has a width of 4 because i want to make it a matrix after the pbjas calculations (TFloat4 * 4 = 16 values for my 4X4 matrix)</p>
<p>But every opcode i tried with these values is crashing the player, for ex:</p>
<p>new OpSampleLinear(new RFloat(9,[PBJChannel.R,PBJChannel.G,PBJChannel.B,PBJChannel.A]),new RFloat(0,[PBJChannel.R, PBJChannel.G]), 1)</p>
<p>Here I was expecting to get the values of the first row of src1 in my output but the player crashes without a warning&#8230;.there is something i dont understand here but no idea what it can be</p>
<p>Could you please give me a tip on how to use 4X4 matrices with your lib ?</p>
<p>Thanks in advance and congrats for this awesome tool, i had some incredible performance improvments with it, i&#8217;ll let you know when i&#8217;ll finish a project working with pbjas</p>
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		<title>By: ?????? ???? &#124; dieBuster</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-158041</link>
		<dc:creator>?????? ???? &#124; dieBuster</dc:creator>
		<pubDate>Thu, 22 Oct 2009 09:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-158041</guid>
		<description>[...] http://www.jamesward.com/blog/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-libr... [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.jamesward.com/blog/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-libr.." rel="nofollow">http://www.jamesward.com/blog/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-libr..</a>. [...]</p>
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		<title>By: James Ward</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-157613</link>
		<dc:creator>James Ward</dc:creator>
		<pubDate>Fri, 31 Jul 2009 16:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-157613</guid>
		<description>If you upgrade to the latest Flash Player (10,0,32,18 ) then the crashes should go away since &lt;a href=&quot;https://bugs.adobe.com/jira/browse/FP-1845&quot; rel=&quot;nofollow&quot;&gt;FP-1845&lt;/a&gt; has been fixed.</description>
		<content:encoded><![CDATA[<p>If you upgrade to the latest Flash Player (10,0,32,18 ) then the crashes should go away since <a href="https://bugs.adobe.com/jira/browse/FP-1845" rel="nofollow">FP-1845</a> has been fixed.</p>
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		<title>By: Carlos</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-157579</link>
		<dc:creator>Carlos</dc:creator>
		<pubDate>Mon, 13 Jul 2009 06:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-157579</guid>
		<description>Awesome! Those are superb pictures! Thank you, Sir!</description>
		<content:encoded><![CDATA[<p>Awesome! Those are superb pictures! Thank you, Sir!</p>
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		<title>By: James Ward</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-157542</link>
		<dc:creator>James Ward</dc:creator>
		<pubDate>Thu, 02 Jul 2009 14:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-157542</guid>
		<description>Hi Carlos,

&lt;a href=&quot;http://www.jennyandjames.com/gallery/v/Europe2006/best/100_1766.JPG.html&quot; rel=&quot;nofollow&quot;&gt;The picture&lt;/a&gt; is the cover for &lt;a href=&quot;http://www.firststepsinflex.com&quot; rel=&quot;nofollow&quot;&gt;First Steps in Flex&lt;/a&gt; and was taken by &lt;a href=&quot;http://web.me.com/patagonia100miles/Coleman_Photography/Home.html&quot; rel=&quot;nofollow&quot;&gt;a friend of mine&lt;/a&gt; while we were in the Dolomites in Italy.

-James</description>
		<content:encoded><![CDATA[<p>Hi Carlos,</p>
<p><a href="http://www.jennyandjames.com/gallery/v/Europe2006/best/100_1766.JPG.html" rel="nofollow">The picture</a> is the cover for <a href="http://www.firststepsinflex.com" rel="nofollow">First Steps in Flex</a> and was taken by <a href="http://web.me.com/patagonia100miles/Coleman_Photography/Home.html" rel="nofollow">a friend of mine</a> while we were in the Dolomites in Italy.</p>
<p>-James</p>
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		<title>By: Carlos</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-157533</link>
		<dc:creator>Carlos</dc:creator>
		<pubDate>Mon, 29 Jun 2009 08:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-157533</guid>
		<description>Hello, James,

Pretty interesting technology! Hey, I just LOVED the wallpaper in the demo (here: http://www.adobe.com/products/flex/media/flexapp ). Is this a personal picture or something from the web? Any way I can get a hold of it? Thanks!</description>
		<content:encoded><![CDATA[<p>Hello, James,</p>
<p>Pretty interesting technology! Hey, I just LOVED the wallpaper in the demo (here: <a href="http://www.adobe.com/products/flex/media/flexapp" rel="nofollow">http://www.adobe.com/products/flex/media/flexapp</a> ). Is this a personal picture or something from the web? Any way I can get a hold of it? Thanks!</p>
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		<title>By: Flex in Zurich and Copenhagen Next Week &#124; James Ward &#8211; RIA Cowboy</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-157477</link>
		<dc:creator>Flex in Zurich and Copenhagen Next Week &#124; James Ward &#8211; RIA Cowboy</dc:creator>
		<pubDate>Fri, 19 Jun 2009 17:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-157477</guid>
		<description>[...] Flex 4. And finally on Friday I&#8217;ll be speaking at Flash at the Lake about Pixel Bender and pbjAS. Lots of fun stuff! I hope to see some of you along the [...]</description>
		<content:encoded><![CDATA[<p>[...] Flex 4. And finally on Friday I&#8217;ll be speaking at Flash at the Lake about Pixel Bender and pbjAS. Lots of fun stuff! I hope to see some of you along the [...]</p>
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		<title>By: BMo</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-157456</link>
		<dc:creator>BMo</dc:creator>
		<pubDate>Sun, 14 Jun 2009 17:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-157456</guid>
		<description>very cool, thx, great work.</description>
		<content:encoded><![CDATA[<p>very cool, thx, great work.</p>
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