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	<title>Comments on: Announcing pbjAS &#8211; An ActionScript 3.0 Pixel Bender Shader Library</title>
	<atom:link href="http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=announcing-pbjas-an-actionscript-3-pixel-bender-shader-library</link>
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	<item>
		<title>By: Y.Boy</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-164007</link>
		<dc:creator>Y.Boy</dc:creator>
		<pubDate>Wed, 05 Oct 2011 08:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-164007</guid>
		<description>Hi, Ward!
I found the PBJAS through your blog. It&#039;s a good thing sure. But, do you have a idea to compile the pbk into pkj ? use ActionScript 3, not the Pixel bender toolkit or pbutil.exe.

Thanks and hope you reply!
My email: y_boy126com</description>
		<content:encoded><![CDATA[<p>Hi, Ward!<br />
I found the PBJAS through your blog. It&#8217;s a good thing sure. But, do you have a idea to compile the pbk into pkj ? use ActionScript 3, not the Pixel bender toolkit or pbutil.exe.</p>
<p>Thanks and hope you reply!<br />
My email: y_boy126com</p>
]]></content:encoded>
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	<item>
		<title>By: James Ward</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-162442</link>
		<dc:creator>James Ward</dc:creator>
		<pubDate>Tue, 01 Feb 2011 12:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-162442</guid>
		<description>I think so.  Which zoom function are you referring to?</description>
		<content:encoded><![CDATA[<p>I think so.  Which zoom function are you referring to?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-162397</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 10 Jan 2011 20:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-162397</guid>
		<description>nice stuff.. can that shader be used in conjunction with a zoom function as well?</description>
		<content:encoded><![CDATA[<p>nice stuff.. can that shader be used in conjunction with a zoom function as well?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Ward</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-160905</link>
		<dc:creator>James Ward</dc:creator>
		<pubDate>Fri, 29 Oct 2010 14:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-160905</guid>
		<description>It is just for mathematical operations.</description>
		<content:encoded><![CDATA[<p>It is just for mathematical operations.</p>
]]></content:encoded>
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	<item>
		<title>By: Antti Hahl</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-160883</link>
		<dc:creator>Antti Hahl</dc:creator>
		<pubDate>Wed, 27 Oct 2010 14:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-160883</guid>
		<description>I&#039;m not sure about that ;) Pixel Bender is here about 40% faster. Time for 20 million was on average 2000ms vs. 2800ms for AS3. 

This was with the latest Flash Player 10.1, 64-bit Windows 7 and Intel Q6600.

Also tested the 64-bit preview of Flash but there was not much difference in results.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure about that ;) Pixel Bender is here about 40% faster. Time for 20 million was on average 2000ms vs. 2800ms for AS3. </p>
<p>This was with the latest Flash Player 10.1, 64-bit Windows 7 and Intel Q6600.</p>
<p>Also tested the 64-bit preview of Flash but there was not much difference in results.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Janther</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-160874</link>
		<dc:creator>Janther</dc:creator>
		<pubDate>Tue, 26 Oct 2010 14:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-160874</guid>
		<description>Hi,
does this library only work with numerical operations or could i perform some other stuff like a multithreaded object instantiation?</description>
		<content:encoded><![CDATA[<p>Hi,<br />
does this library only work with numerical operations or could i perform some other stuff like a multithreaded object instantiation?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AS3 Audio Mixer with dynamic track count using Pixel Bender &#124; BlixtSystems</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-160860</link>
		<dc:creator>AS3 Audio Mixer with dynamic track count using Pixel Bender &#124; BlixtSystems</dc:creator>
		<pubDate>Sat, 23 Oct 2010 11:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-160860</guid>
		<description>[...] is a way to dynamically create a shader with the desired number of inputs. James Ward has created pbjAS, a library that enables you to create Pixel Bender shaders at runtime, based on Nicolas Cannasees haXe library. Also, Tinic Uro has posted Pixel Bender assembly code to [...]</description>
		<content:encoded><![CDATA[<p>[...] is a way to dynamically create a shader with the desired number of inputs. James Ward has created pbjAS, a library that enables you to create Pixel Bender shaders at runtime, based on Nicolas Cannasees haXe library. Also, Tinic Uro has posted Pixel Bender assembly code to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clark</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-160361</link>
		<dc:creator>Clark</dc:creator>
		<pubDate>Sun, 19 Sep 2010 01:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-160361</guid>
		<description>10.1.82.76

Intel i7. 

The pixel bender square roots are 4-5 times faster than AS3 for me.</description>
		<content:encoded><![CDATA[<p>10.1.82.76</p>
<p>Intel i7. </p>
<p>The pixel bender square roots are 4-5 times faster than AS3 for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Ward</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-160222</link>
		<dc:creator>James Ward</dc:creator>
		<pubDate>Mon, 30 Aug 2010 14:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-160222</guid>
		<description>Interesting.  I guess AS3 code execution has gotten a lot faster in Flash Player 10.1!  That is great!</description>
		<content:encoded><![CDATA[<p>Interesting.  I guess AS3 code execution has gotten a lot faster in Flash Player 10.1!  That is great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anggie Bratadinata</title>
		<link>http://www.jamesward.com/2009/04/29/announcing-pbjas-an-actionscript-3-pixel-bender-shader-library/comment-page-1/#comment-160215</link>
		<dc:creator>Anggie Bratadinata</dc:creator>
		<pubDate>Sat, 28 Aug 2010 11:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.jamesward.com/blog/?p=955#comment-160215</guid>
		<description>I guess Chris was talking about the sqrt test. AS3 is 3 - 4 times faster on my Dell laptop too. AS3 finishes in less than 1 ms on 20 million numbers while pixel bender takes more than 3 secs.

FP version:10.1.82.76

In case you&#039;re interested, here&#039;s my machine&#039;s spec:
Win 7 32-bit. 4GB RAM. Core2 Duo. ATI Radeon Mobility 3450HD.

Cool stuff, though. I&#039;m going to use your library in my current project. Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>I guess Chris was talking about the sqrt test. AS3 is 3 &#8211; 4 times faster on my Dell laptop too. AS3 finishes in less than 1 ms on 20 million numbers while pixel bender takes more than 3 secs.</p>
<p>FP version:10.1.82.76</p>
<p>In case you&#8217;re interested, here&#8217;s my machine&#8217;s spec:<br />
Win 7 32-bit. 4GB RAM. Core2 Duo. ATI Radeon Mobility 3450HD.</p>
<p>Cool stuff, though. I&#8217;m going to use your library in my current project. Thanks for sharing!</p>
]]></content:encoded>
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